oraxia (oraxia) wrote in calico_dnd,

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Apparently I never posted the original terrain map for the stationary continents from 2010, so here it is...

Continental Map by ~oraxia on deviantART

Actually, I guess I never posted the inked version to DeviantArt, either--wow, I am such a procrastinator ^^;; Now we have the new political map for the same continents, with both colored and uncolored version (because the colored version is hard to read, but the uncolored version makes it hard to make out the country borders). I'll have to either digitally color or otherwise color the map again later, because man, the colored pencil approach was awful D: Anyhow, here those are...

Political Continental Map by ~oraxia on deviantART

Political Continental Map 2 by ~oraxia on deviantART

Northern Continent
So far, I know that Hounou, southern Glisteia, Soschbach, and Morav (and perhaps western Corga) have populations of centaurs, with the nomadic ones being primarily in Hounou and Soschbach. Glisteia has a predominantly elven population so far (until I decide differently). Waraxe and eastern Pariik have the majority of the North continent's dwarven population, although there are dwarves also living in the Arvoli Crest in Lupindre and northern LaKhey. Orcs live predominantly in Hounou and Waraxe (and the dwarves aren't too happy about it), but can also be found in the Mandyr Mountains in Jorugh and Pariik (Jorugh has a noted small population of half-orcs in that area, as well). There is a suspected drow community in the Mandyr Mountains, but it is unconfirmed. I'm not sure what the predominant Barinoori race will be, but they've got a distinctly bohemian style with a love of bright colors and damask-esque fabrics (kind of a gypsy-ish flavor) and buildings like St. Basil's Cathedral. Jorugh is predominantly human in population, but very large populations of humans are present in LaKhey, southern Delmand, Barinoor, and Corga as well. Humans are, in fact, fairly common on the Northern continent in general, but Jorugh is an ancient human kingdom that existed alongside old Calphan (consisting of all of modern LaKhey and parts of Barinoor, Delmand, and modern Jorugh) and old Cambrida, old elven countries from before the high elves moved to Rysniel. Delmand sports a majority of gnomes and halflings, and Nerix has large populations of both as well. Pariik, Nerix, and LaKhey's largest populations are elven, although LaKhey has a big population of half-elves. Old Cambrida does not have a capital because it is not considered inhabited (and is, in fact, considered a cursed country that the neighboring countries choose not to claim); any sightings of people in Old Cambrida's Fever Wood recount people who appear to be an amalgam of humanoids and creatures, generally referred to as mongrel folk, or apparent lycanthropes. Garipa has a large aquatic community of merfolk, but has majorities of gnomes, halflings, and elves. Jorugh also sports a small community of water naga who claim the waters around the island near Imjah.

Mizumar is a predominantly merfolk territory, but has a significant population of water naga and other water-dwelling humanoids. Aquaria, also a merfolk country, is much less diverse and is significantly more hostile towards non-merfolk aquatic humanoids (but curiously extremely welcoming of trade with surface-dwellers, as they appear to have a taste for surface-dweller cultural items, fashions, and even some foods). Deepwater is ruled by merfolk, but has the greatest diversity of water-dwelling humanoids and aquatic sentient non-humanoids amongst the aquatic territories. Black Pearl Keep is the site of the original aquatic treaty signings, although the modern treaties were signed in The Great Shell and New Shell (once The Great Shell was mostly destroyed in an attack), and historically Deepwater has been the most tolerant of all forms of aquatic life living within its borders so long as they hold to the territorial laws.

Southern Continent
Mnenlathia and Formoire have predominantly fey populations with significant elven populations. Bramblemere has a fey majority alongside gnomes, halflings, and elves. Formoire also has significant giant and orc communities in the Earthen Jaw and a noted lycanthrope community in and around Pogue. The Fields of Shifting Mists in Mnenlathia are reportedly inhabited by elves, but are widely considered uninhabited/unknown due to the impenetrable fog/mist. Dugong is sparsely populated by a variety of transplanted humanoids who mine gourmet salt or create intricately woven grass basketry and other items from the Salty Grasslands. Ra'ak is populated with avian humanoid races due to the inaccessibility of the Biali Mountains the make up most of the country, and has majority harpy and erinye populations. Meifon has some of the most intact jungle on the planet, with many tribes of varying humanoids including majorities of elves and yuan-ti. The Meifonese take great care in protecting their wilderness and are known for both their tourism (beautiful forests and semi-frequent sightings of couatls) and their fantastic small art communities tucked away into the forests (many of which are run by lillends)--Meifonese art is highly regarded around the world. Nansi is home to the "civilized" population of driders and aranea, with small populations of drow and ettercaps (generally neutral, but not particularly welcoming to outsiders outside of the trading towns). They are well known for their quality textiles, particularly silk. I haven't sorted out what lives in Chazio, Immelam, or Alibore yet, but Alibore has a lot of underground caves that are known to harbor a large kingdom of evil drow and other underground dwellers. Surface dwellers are neutral enough folk, though :/ Errol is predominantly a country of pirates and gypsies, very racially diverse although they do have a large population of humans.

Klois is a water Naga community that has a tight alliance with Errol and is perhaps the only aquatic territory to view surface dwellers (particularly seafarers) as equals. Rangoon is a kuo-toa territory best known for their crab-riding cavalry and distrust of both surface-dwellers and merfolk. Occasionally Rangoon will raid the coastal towns of Chazio, leaving both countries with hostilities towards one another. Labu is a predominantly water Naga community with a significant population of merfolk. In many ways, Labu is the aquatic extension of Meifon in that the citizens are keen on keeping their reef pristine and are well known for their art, but the Labui do not trust surface-dwellers outside of Meifonese. Most Labui art acquired by surface-dwellers are acquired through Meifonese art traders. Blottinsrae will be inhabited by some squid-like or octopus-like race that I haven't sorted out just yet. They're okay with surface-dwellers, but have a keen dislike of anything that has wings.

...and that's what I have here off the top of my head :( Hopefully more to come.
Tags: countries, world
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